ABOUT THAT GAME
GOOD GAME OVERALL.
Before coming up with Minecraft, Markus "Notch" Persson was a game developer with King through March 2009, at the time serving mostly browser games, during which he learnt a number of different programming languages.[97] He would prototype his own games during his off-hours at home, often based on inspiration he found from other games, and participated frequently on the TIGSource forums for independent developers.[97] One of these personal projects was called "RubyDung", a base-building game inspired by Dwarf Fortress, but as an isometric three dimensional game like RollerCoaster Tycoon.[98] He had already made a 3D texture mapper for another zombie game prototype he had started to try to emulate the style of Grand Theft Auto: Chinatown Wars.[99] Among the features in "RubyDung" he explored was a first-person view similar to Dungeon Keeper but at the time, felt the graphics were too pixelated and omitted this mode.[99][100] Around March 2009, Persson left King and joined jAlbum, but otherwise kept working on his prototypes.[101][100][102]
Infiniminer, a block-based open-ended mining game first released in April 2009, sparked Persson's inspiration for how to take "RubyDung" forward.[99] Infiniminer heavily influenced the visual style of gameplay, including bringing back the first-person mode, the "blocky" visual style and the block-building fundamentals.[99] However, unlike Infiniminer, Persson wanted Minecraft to have RPG elements.[103]
The original edition of Minecraft, now known as the Java Edition, was first developed in May 2009. Persson released a test video on YouTube of an early version of Minecraft.[99][104] The base program of Minecraft was completed by Persson over a weekend in that month and a private testing was released on TigIRC on 16 May 2009.[105] The game was first released to the public on 17 May 2009 as a developmental release on TIGSource forums.[106] Persson updated the game based on feedback from the forums.[97][107] This version later become known as the Classic version.[108] Further developmental phases dubbed as Survival Test, Indev[100] and Infdev were released between September 2009 and June 2010.[citation needed]
The first major update, dubbed Alpha, was released on 30 June 2010.[109][110] Although Persson maintained a day job with Jalbum.net at first, he later quit in order to work on Minecraft full-time as sales of the alpha version of the game expanded.[111] Persson continued to update the game with releases distributed to users automatically. These updates included new items, new blocks, new mobs, survival mode, and changes to the game's behavior (e.g. how water flows).[111] To back the development of Minecraft, Persson set up a video game company, Mojang, with the money earned from the game.[112][113][114] Mojang co-founders included Jakob Porser, one of Persson's coworkers from King, and Carl Manneh, jAlbum's CEO.[97]
On 11 December 2010, Persson announced that Minecraft was entering its beta testing phase on 20 December 2010.[115] He further stated that bug fixes and all updates leading up to and including the release would still be free.[116] Over the course of the development, Mojang hired several new employees to work on the project.[117]
Mojang moved the game out of beta and released the full version on 18 November 2011.[118] On 1 December 2011, Jens "Jeb" Bergensten took full creative control over Minecraft, replacing Persson as lead designer.[119] On 28 February 2012, Mojang announced that they had hired the developers of the popular "Bukkit" developer API for Minecraft,[68] to improve Minecraft's support of server modifications.[120] This acquisition also included Mojang apparently taking full ownership of the CraftBukkit server mod which enables the use of Bukkit,[121] although the validity of this claim was questioned due to its status as an open-source project with many contributors, licensed under the GNU General Public License and Lesser General Public License.[122]
On 15 September 2014, Microsoft announced a $2.5 billion deal to buy Mojang, along with the ownership of the Minecraft intellectual property.[123][124][125] The deal was suggested by Persson when he posted a tweet asking a corporation to buy his share of the game after receiving criticism for enforcing terms in the game's end user license agreement (EULA), which had been present in the EULA in the prior three years.[126][127][128] According to Persson, Mojang CEO Carl Manneh received a call from a Microsoft executive shortly after the tweet, asking if Persson was serious about a deal. Mojang was also approached by other companies including Activision Blizzard and Electronic Arts.[128] The deal with Microsoft was arbitrated on 6 November 2014, and led to Persson becoming one of Forbes' "World's Billionaires".[129][130][131][128]
Since the first full release of Minecraft, dubbed the "Adventure Update", the game has been continuously updated with many major updates, available for free to users who have already purchased the game.[132] The most recent major update was "Caves & Cliffs Part I", which added more types of blocks, plants, and mobs.[133] It was released on 8 June 2021. The next planned update, "Caves & Cliffs Part II", is set to be released in the latter half of 2021,[134] and will expand the game's underground biomes with more types of blocks and mobs and revamp mountainous world generation.[135]
The original version of the game was renamed to Minecraft: Java Edition on 18 September 2017 to separate it from Bedrock Edition, which was renamed to just Minecraft by the Better Together Update.[136]
The Bedrock Edition has also been regularly updated, with these updates now matching the themes of Java Edition updates. Other versions of the game such as the various console editions and Pocket Edition were either merged into Bedrock and/or discontinued and as such have not received further updates.
Minimum Mobile Reqirement
You Just Need Atleast A 512 mb Ram Device


